Ajudar Os outros perceber as vantagens da Phantom Abyss Speedrun



It's time for Phantom Abyss to transition out of Early Access and into 1.0 later this month, on January 25. The past couple of years have been a great experience for us, and we are very grateful for all the love and support you have shown us during EA. We couldn't have reached this point without your invaluable feedback.

Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers. Intrepid adventurers will dodge scores of hidden traps, leap treacherous chasms, and flee relentless guardians through branching paths until one of the relics are claimed or the devices of death overwhelm them.

Available on day on with Game Pass: Awaken from slumber and explore a surreal retrotech world as Elster, a technician Replika searching for her lost partner and her lost dreams.

Now runs have this thing where at the end of a level it adds a random challenge to your run. You have no control over witch modifier you get and some are way worse than others. sometimes runs feel very easy because you get lucky and others just feel like ♥♥♥♥ because you got bad luck.  

It's not that From the Abyss is a bad game. It's just that it doesn't do anything interesting or innovative.

My favorite is the lighning whip, for the sames reasons than SnakesTGK, plus the fact it reduce the time you need to complete a run.

This is all to say that Phantom Abyss falls somewhat short on achieving the goal of offering a challenging parkour adventure in a roguelite package. The whip and phantom gameplay involving other players’ trial and error are unique, but its clunkiness, difficulty, and disparate progression are worth a pause.

Phantom Abyss is an asymmetric-multiplayer, temple-based puzzle game in which players charge through trap dungeons in hopes of securing expensive items of great renown.

unloads its nasty little surprises on a gaggle of unsuspecting drunkards. I think that’s the ideal mode of play. It has everything it needs to become a Rock Band

The cleverest players will use the phantom runs of failed attempts from other players to their advantage and avoid Phantom Abyss Speedrun the missteps and mistakes that led to their doom.

I understand that is due to the servers being reset but perhaps a forced progression reset wasn't the best idea.

It gets very fast. Some people say that if it is turning it moves slower. As far as I have seen, by the end of the caverns, it will pretty much not be falling behind and will overtake you even if you are running, so you take your headstart and keep running to finish levels after that.

Without the gimmick, game gets repetitive and boring really quick, it feels like you're incentivized not to play now but later instead to see other phantoms in the same temples as you are.

The more I talk about this game, the more I want to play it. Check out the trailer and you’ll see what I mean.

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